Home > News > The year that was

VR-Zone contributors look back at the big and little ideas of 2013, and reflect on what might be in store for 2014.


With just over a week to go until the end of the 2013, it’s time to look back at the year that was and look forward to the year ahead.

The third year of the 2010s was as interesting and tumultuous a year as one could ask for. Somethings stayed the same, but many things changed.Neither the PC nor Blackberry is dead, as many naysayers said would have happened by this year, but both have substantially changed. New video cards have been released; processors announced but never to appear; a new-generation of consoles have been bestowed upon us; executives have declared surprise retirement.

 Looking away from the down and dirty of industry, technology, in a broader sense of how it impacts privacy, has been in the forefront of political debate during most of 2013. Technology has enabled both government and corporations to conduct overbearing surveillance, be it the NSA’s PRISM, Facebook’s numerous privacy instrusions, or Google creating a super-panopticon with Google Glass that would give Benthem nightmares.

In many ways 2013 was a substantial year, and shockwaves from the events that occurred this year will be felt far into this decade. The grand debate about privacy, from government or corporation, will likely be one of the defining issues of Obama’s presidency. A new generation of consoles, in what may be the beginning of the twilight of the medium, may only be an incremental shift in the way we play, but may set the stage for something greater in the next-generation. The circumstances surrounding a delayed processor may show that a company’s hubris will prevent it from earning the rightful comeback that it’s worked so hard to achieve. In the same vein, the smartphone market may undergo a radical shakeup and a dominant player, characterised by its own hubris, may be shaken from the top.

Not all forecasts are right, and markets sometimes respond differently than expected. But the big ideas and little ideas in this feature should serve as a useful roadmap for the year to come, by reflecting on the year that was. Big ideas are broad trends that have market changing potential, while little ideas — of no less importance — are specific and niche and will impact focused areas of the sector. Read on to find out what VR-Zone contributors thought of the year that was, and the year that is to come.

Sam Reynolds, Editor, VR-Zone

VR-Zone is a leading online technology news publication reporting on bleeding edge trends in PC and mobile gadgets, with in-depth reviews and commentaries.

Leave a Reply

Your email address will not be published.

Read previous post:
Collector awarded Guinness World Record for his 10,000 strong video game collection

Michael Thomasson has earned the Guinness World Record for his 10,000+ video game collection that has an estimated worth of...