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Parallels Desktop 15 For Mac: DirectX 11 on Metal, Finally

Parallels, a popular virtualisation software, has released Parallels Desktop 15 for Mac available as an update for existing users and for new ones alike. With this update, Parallels now supports DirectX 11 on Windows virtual machines by using Apple’s proprietary Metal graphics API.

This improvement in graphics support will bode especially well for graphics-intensive use-cases, including CAD/CAM on Autodesk applications.

The gaming experience for Windows virtual machines running on Mac devices will also be greatly improved, with DirectX graphics moving away from OpenGL to Metal API, increasing performance and efficiency. This comes as Apple announces the end of OpenGL support.

Previously, only DirectX 9 and 10 were supported.

Parallels Desktop has long allowed Mac machine owners to run virtual Windows machines in self-contained windows. Image: Parallels

With MacOS’s upcoming Catalina update, Parallels Desktop will work better than ever with support for many native functions. Parallels will support Sign In with Apple, a privacy-oriented authentication service, and Sidecar, which turns an iPad into a secondary display and even a Pencil input.

In addition to these Apple-led improvements, Parallels has made several of its own.

Coherence mode improvements mean that Windows applications behave more like MacOS ones, and eliminates points of confusion between the virtual machine and the native one. Drag-and-drop between the home and virtual machine for Safari and Photos will also aid in productivity, and MacOS keychain can be used to save Windows passwords.

The Parallels Desktop 15 Pro and Business softwares will also include a new Virtual Platform Trusted Module, which will enable additional Windows security features.

Earlier versions of MacOS can also be run on Parallels Desktop 15 for Mac, circumventing the upcoming restriction on 32-bit applications by MacOS Catalina.

Users looking to upgrade to Parallels Desktop 15 will have to pay a one-time USD 49.99 fee, while annual and perpetual licenses start at USD 79.99 and USD 99.99 respectively.

Ian Ling
http://uncommontragedy.com
Ian is the resident Tech Monkey and Head of Content at VR Zone. His training in Economics and Political Science is at the basis of his love for journalism and storytelling. A photographer by passion, and an audiophile by obsession, Ian is captivated by all forms of tech that makes enthusiasts tick.

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