Microsoft’s Xbox One X is its most powerful console to date, offering 4K gaming with HDR. Set to retail for $499, the console will also be the costliest in the market once it goes on sale later this year.
In an interview with MCVUK, Microsoft’s Head of Xbox Operations Dave McCarthy said that the Xbox One X will bring a “premium PC experience” to the console segment:
If you felt as a console gamer that you had to compromise and you looked longingly at that PC space and said, ‘I want those top-end things’ – well, now you can get them.
The way we look at it, choice feels like the right principle right now. There are consumers that really want to balance price against capabilities. But there will always be customers in your segment of gamers that want the best of the best, and I think that up until now the PC space was really the only place they could go to get that. They now have the ability to get that in the console space.
We’re all about the developer choice there overall. Different developers are going to choose to do different things for different game formats. But the good news is that the Xbox One SDK that everyone writes to will be able to handle that variation. You don’t need a unique version for Xbox One X. It’s just going to know if I’m running a One X, will take advantage of it and going to feel like a premium PC.
If you really place a premium on true 4K, the power and performance at that price, I can’t think of anything else in the market that comes close to it overall.
Alongside the hardware, Microsoft is also pushing out a strong lineup of launch-day titles, with 22 console exclusives rounding out a roster of 42 titles. The console will be making its debut on November 7 for $499.