Nvidia has released GeForce 355.60 WHQL drivers in time for the preview of Ashes Of The Singularity, an RTS game developed by Stardock. The game runs off of either DirectX 12 or DirectX 11-based video cards, and is one of the first massive-scale games that lets you control tens of thousands of units at the same time thanks to Oxide Games’ new 3D engine called Nitrous.
The 355.60 drivers include SLI profiles for Devil May Cry 4: Special Edition and Next Car Game: Wreckfest as well. Also new is a beta of the GameWorks VR SDK, which includes the following:
- “NVIDIA Multi-Res Shading (MRS) – An innovative new rendering technique for VR. With NVIDIA MRS, each part of an image is rendered at a resolution that better matches the pixel density of the final displayed VR image. This technology uses the multi-projection architecture of the GeForce GTX 980 Ti GPU to render multiple viewports in a single pass. The result: substantial performance improvements for VR games.
- VR SLI – Provides increased performance for VR apps. Multiple GPUs can be assigned a specific eye to dramatically accelerate stereo rendering. With the GPU affinity application programming interface, VR SLI allows scaling for PCs with two or more GPUs.
- Context Priority – Enables control over GPU scheduling to support advanced VR features such as asynchronous time warp. This cuts latency and quickly adjusts images as gamers move their heads, without the need to re-render a new frame.
- Direct Mode – Delivers plug-and-play compatibility for VR headsets. With Direct Mode, the NVIDIA graphics driver recognizes the headset as a VR display rather than a standard desktop monitor, providing a more seamless user experience.
- Front Buffer Rendering – Lets the GPU to render directly to the front buffer to reduce latency.
You can download the latest GeForce drivers from here.