Bethesda has announced that it will start rolling out an update for Fallout 4 on the PlayStation 4 that will finally give players on the console the ability to run mods. Back when the game launched in November 2015, Bethesda said that mods will roll out to the Xbox One first, followed by the PlayStation 4 shortly thereafter. It took nearly six months for the Xbox One to receive the feature, and those on the PS4 will finally see it later this month with the 1.8 update.
— Fallout (@Fallout) November 7, 2016
The 1.8 update has rolled out to the PC on November 7, and is currently undergoing certification for the PS4. Here’s the changelog detailing all the fixes:
- Fixed an issue in which some sound effects would not persist after reloading in an area
- Resolved an occasional crash when exiting to the Main Menu, and trying to start a New Game
- Fixed an issues with spaces in Mods search queries
- Cannot rate “WIP” Work in Progress Mods, and Mods can now only be rated after they have been downloaded
- Doubled the amount of browse-able tiles in the Mods menu
- Fixed a rare crash that would occur when a Mod had an unexpected data structure
- Fixed an issue in which Library and/or Favorite Mods categories would not display correctly in specific situations
- Fixed an issue in which some Mods images would not load when scrolling quickly
- A Sentry Bot firing dual Gatling Lasers will no longer cause the audio to cut out
Even though mods are officially coming, players will be limited to using existing in-game assets, so there won’t be any crazy mods that introduce new elements — like vehicles, environments, or quests — to the game. So, don’t hold your breath for Star Wars mods to make their way to the PS4 anytime soon.