The Frostbite 3.0 engine that powers EA's upcoming Battlefield 4 release will be making its way onto the mobile market to power various mobile games, and will be labeled "Frostbite Go".
EA has recently announced that a mobile version of Frostbite 3.0 is in the works, and that it will scale the engine to deliver "true Frostbite experiences to all major mobile platforms."
The mobile version, known as "Frostbite Go", will go lengths in "empowering EA game developers" on various projects across the mobile world. Below you can find the official description of Frostbite Go on the engine's official website:
"One of our most exciting current projects is called Frostbite Go, a mobile division empowering EA game developers with Frostbite’s proven excellent workflows and features to bring true Frostbite experiences to all major mobile platforms."
Battlefield 4 will be the first game to make use of the Frostbite 3.0 engine, and DICE showcased the engine's capabilities during the Battlefield 4 gameplay reveal last month at GDC 2013.
Frostbite 3.0 is among the many scalable next-generation engines that will power various titles across multiple platforms, yet despite its scalability, EA has revealed that the engine will not be compatible with Nintendo's Wii U system.
Epic has also announced that their scalable Unreal Engine 4 doesn't offer Wii U support, leaving Nintendo fans without a few upcoming franchises.
Additionally, it is believed that the Frostbite Go engine is geared more toward supporting EA developers rather than indie games, yet it will be interesting to see if the engine brings support for indies in the future as well.
In any case, gamers will be able to get their hands on Battlefield 4 when it releases this fall for current and next-gen consoles–that is, of course, when the next-gen systems are available.