Francis Ford Coppola wants to turn his classic film into a Kickstarter game.
Apocalypse Now is one of cinema’s greatest films. It is an adaptation of Joseph Conrad’s novel Heart of Darkness, and follows the story of an American soldier during the Vietnam War, who is tasked with hunting down and killing a colonel who has seemingly gone rogue and murdered hundreds of innocent people. Now the movie’s director, Francis Ford Coppola has decided it’s time to adapt the movie into a video game and has turned to Kickstarter, to make it happen.
The game will be an “immersive, psychedelic horror RPG” with difficult choices, and the project is hoping to raise SGD 1.27 million (USD 900,000) by the end of February to make it happen. Coppola’s production company, American Zoetrope, has stated that their choice to turn to kickstarter and independent developers was in the hopes of avoiding the game being turned into a cookie-cutter first person shooter or mobile game, as had been suggested to them by bigger publishers.
“I learned quickly that the major game publishers have modeled themselves after the big Hollywood studios, in that they’re driven to make risk-free, formulaic, tent-pole projects that fit easily into a specific genre,” said Coppola, “So I wasn’t surprised to hear that these companies weren’t ready to take on Apocalypse Now in the way we wanted to make it.”
The director has assembled a group of designers with a good track record, including ones who have worked on Fallout: New Vegas, Battlefield, and Far Cry. The game is slated to be released in October 2020, and if you’re a fan, you can pitch in by pledging for the game. A SGD 50 (USD 35) pledge will get a copy of the game upon release, which seems reasonable.
It’s worthy to note however, that there already exists a video game adaptation of Heart of Darkness. 2012’s Spec Ops: The Line was a sleeper hit that passed under a lot of gamers’ radars, but is praised by most who have played it. Spec Ops paints itself as a bland 3rd person shooter, but as the story progresses and your character hunts down his own rogue colonel in a sand-covered Dubai, the player is faced with some dark moral truths and difficult choices which tries its best, and succeeds, in making the player hate himself for the actions he takes.