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Codemasters’ EGO Engine 4.0 with DirectX 12 to be detailed at GDC 2016


Codemasters has announced that it will be revealing more details about its DirectX 12-enabled EGO Engine 4.0 at GDC 2016.

Says Codemasters:

Codemasters present a post-mortem on their new rendering engine used for F1 2015 detailing how they balanced the apparently opposing goals optimizing for mainstream processor graphics, high-end multi-core and DX12. The F1 2015 engine is Codemasters’ first to target the eighth generation of consoles and PC’s with a new engine architecture designed from scratch to distribute the games workload across many cores making it a great candidate for DX12 and utilise the processing power of high-end PC’s.

This session will show the enhanced the visuals created using a threaded CPU based particle system without increased the GPU demands and also cover the changes made to the engine while moving from DX11 to DX12. We will also discuss the graphics effects added using the new DX12 features Raster Ordered Views (AVSM and Decal Blending) and Conservative Rasterization (Voxel based ray tracing) adding even greater realism to the F1 world.

F1 2015 uses the EGO Engine 4.0, but it does not yet have DirectX 12. So it remains to be seen if the publisher rolls out an update that adds DX12, or if it is reserved for upcoming titles.

Harish Jonnalagadda
Harish Jonnalagadda is an avid reader of science-fiction novels. A long-time Arsenal fan, his other interests include gaming, basketball and making music. He also likes tinkering with hardware in his free time.

One thought on “Codemasters’ EGO Engine 4.0 with DirectX 12 to be detailed at GDC 2016

  1. Robert Bantin

    Hi there. There is no Ego v4. The F1 games have used Ego v3 since 2014. The latest updates apply to Ego v3.

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