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‘Call of Duty: Ghosts’ gameplay footage debuts on PS4 in full 1080p HD

IGN has published a series of gameplay videos on Call of Duty: Ghosts showing the game running in full 1080p HD on Sony’s PlayStation 4–an interesting move considering Ghosts was one of the flagship titles featured at more than a few of Microsoft’s Xbox One events. The footage has raised questions centered on the game’s native res on both consoles, as well as the possibility of Activision finding a new home with Sony.


New in-game footage of Call of Duty: Ghosts has been showcased in a week-long venue that delves into the game’s new Squads Mode, which sheds light on the re-vamped player-vs-AI mode that was previously known as Spec Ops.

The footage is indeed impressive, but what’s most interesting is that it’s being shown in full 1080p on Sony’s PlayStation 4 instead of Microsoft’s Xbox One–both confirming the game’s resolution as well as hinting the possibility of Infinity Ward teaming up with Sony.

IGN’s Scott Lowe issued a particular Tweet that revealed what platform and resolution that the footage was running at:

The news is specifically interesting on account of Call of Duty having its proverbial “home” at Microsoft’s doorstep, as we’ve seen throughout the next-gen war, but now we’re seeing the publishers at Activision potentially cross over to the other side. As well as giving a look at the game’s new mode in full HD, viewers get to see it run on the PlayStation 4 for the first time.

The footage also delivers a few implications; some NeoGAF users think that CoD: Ghosts question why Activision chose to showcase the footage on the PlayStation 4 rather than the Xbox One, hinting that maybe the XBO version isn’t in 1080p.

When the gaming world caught wind of this, things quickly blew up, and gamers across Twitter and other social media networks scrambled to various industry execs from Microsoft and Sony for confirmation. Sadly, the execs weren’t much help and couldn’t confirm whether the PS4 version had a higher resolution than the Xbox One–or vice-versa.

Microsoft’s Director of Product Planning Albert Penello weighed in on the subject, sharing his personal opinions on how CoD: Ghosts appears on the Xbox One:

A bit evasive, but it falls in line with the careful responses that Microsoft is well known for. Corporate Vice President Phil Spencer doesn’t know much either, citing that since Ghosts is a third-party game, he’s not sure on the specifics:

This response actually has merit, as Albert Penello recently revealed just how Microsoft’s internal structure works: according to Penello, Microsoft has multiple tiers associated with various third-party and first-party developers. These tiers work closely with said developers, but third-party info isn’t shared freely outside of the appropriate spectrum like first-party content: only those who work with said title know these kinds of specifics.

Sony’s Shuhei Yoshida also was asked to chime in, but he delivered a short statement telling gamers to “wait for Activision to confirm” the resolution settings.

The debate goes on, and the PS4 footage may just be a simple marketing technique rather than a sign that Activision is jumping ship from Microsoft. On the other hand, since Ghosts has timed exclusives on the Xbox One, this might be a prelude to a new alliance for the publisher.

Sony has touted Bungie’s upcoming next-gen open-world shooter Destiny for quite some time, and we might see the Japanese console-maker follow suit with other Activision titles.

While it may seem a trivial subject to many, frame rates and native resolution settings have been popular within the gaming sphere as a means of weighing each console’s performance–yet another armament within the next-gen war.

The answer will come soon enough, though, as next month both the PlayStation 4 and Xbox One will be launched and gamers will be able to weigh the native resolutions of various launch titles in side-by-side comparisons.

Via NeoGAF, NowGamer, Pixel Enemy

Derek Strickland
Derek is an avid fan of gaming and everything geeky, and is compelled to make his mark in the field of games journalism. When he's not gaming on a console (everything from SNES to X360) you can find him reading about ancient civilizations or enjoying a fantasy epic or two.

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