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Bungie ousts ‘Halo’ composer Martin O’Donnell ‘without cause’

Bungie has let go of one of the most influential building blocks of the Halo series–composer Martin O’ Donnell.

Marty o Donnell

If you’ve played Halo–and we’re assuming just about everyone has at this point–then you’ve been privy to the invigorating soundtrack that accompanies every scene and battle. Even today that legendary Halo theme whisks gamers away to fond memories of sniping across Blood Gulch and shotgunning their way to victory in CTF Damnation matches–not to mention that particular bit of composition becoming one of the most iconic sound bytes in gaming history.

For those amazing compositions, we can thank Bungie’s very own Martin O’Donnell, who has worked with the team on various Halo games as well as their upcoming new MMOFPS Destiny–but unfortunately we won’t be hearing any more of his signature tracks in a Bungie game.

A bit ago, O’Donnell revealed via Twitter that Bungie has fired him “without cause”, putting an end to a rather magical relationship:

O’Donnell’s termination is a huge blow to the faithful Bungie community, as the composer has a mythical status among hardcore fans. In response the studio has delivered the following post on their official mainsite, wishing O’Donnell well in his future journeys:

“For more than a decade, Marty O’Donnell filled our worlds with unforgettable sounds and soundtracks, and left an indelible mark on our fans. Today, as friends, we say goodbye. We know that wherever his journey takes him, he will always have a bright and hopeful future.

We wish him luck in all his future endeavors.”

The talented musician will assuredly find work elsewhere in the industry as many studios would no-doubt jump at the chance to have him, but he’s always been a part of Bungie–all the way back to the Oni and Myth days–and it’s a bit awkward to think of Bungie’s future without Marty in the mix.

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Via Twitter

Derek Strickland
http://www.vrzone.com
Derek is an avid fan of gaming and everything geeky, and is compelled to make his mark in the field of games journalism. When he's not gaming on a console (everything from SNES to X360) you can find him reading about ancient civilizations or enjoying a fantasy epic or two.

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