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Xbox One’s cloud network accommodates CPU and storage capacity of three consoles

A Microsoft employee has revealed that the Xbox One's cloud will utilize three consoles worth of storage and CPU capacity, offering an array of valuable resources to game developers to further enhance their games.

Along with Sony, Microsoft is taking advantage of a cloud network to bolster their next-gen Xbox One console, and is taking steps to ensure that there's more than enough space to work with.

Jeff Henshaw, Microsoft's group program manager of Xbox Incubation and Prototyping, has recently revealed that the Xbox One's cloud accommodates the storage and CPU space of three consoles.

This arms developers with an expansive array of readily available resources and tools, proving that the cloud is an essential asset in the foundations of games development.

"[For every Xbox One console] we're provisioning the CPU and storage equivalent of three Xbox Ones on the cloud," Henshaw revealed in a recent interview with OXM.
"We're doing that flat out so that any game developer can assume that there's roughly three times the resources immediately available to their game, so they can build bigger, persistent levels that are more inclusive for players.
They can do that out of the game."
It will be interesting to see how the Xbox One's cloud network takes shape, and how it will further power the overall entertainment experience of the console itself. With the sizable capacities offered by the cloud, developers will be able to add new levels of depth to their games, further evolving their titles and offering memorable experiences across the board.
Australian spokesperson Adam Pollington had this to say about the potential of the Xbox One's cloud:
"It's also been stated that the Xbox One is ten times more powerful than the Xbox 360, so we're effectively 40 times greater than the Xbox 360 in terms of processing capabilities [using the cloud].
If you look to the cloud as something that is no doubt going to evolve and grow over time, it really spells out that there's no limit to where the processing power of Xbox One can go.
I think that's a very exciting proposition, not only for Australians, but anyone else who's going to pick up the Xbox One console."
It will also be interesting to see if Sony makes use of the PlayStation 4's cloud network to further game development; however the Japanese gaming giant has already made efforts to make developing games for the PS4 less complicated.
Guerilla Games–the developers of the Killzone franchise–has said good things about developing games on the PS4–which is a leap from Sony's "tricky" PS3 console.
So far we've learned that the PS4's cloud network–formally known as Gaikai–will be used to stream current-gen PlayStation 3 games along with a variety of other titles from the console's digital PlayStation Network marketplace.
In addition to the gaming content, Gaikai will power such noteworthy PS4 features as Remote Play which allows gamers to stream full PS4 games onto the PS Vita in real time.
We may hear more about the Xbox One's cloud (and PS4's Gaikai) in a few weeks at E3, where the two contenders will go head-to-head and shed even more light on their respective consoles.

Derek Strickland
Derek is an avid fan of gaming and everything geeky, and is compelled to make his mark in the field of games journalism. When he's not gaming on a console (everything from SNES to X360) you can find him reading about ancient civilizations or enjoying a fantasy epic or two.

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