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Sony Introduces “make.believe”

Sony make.believe

Sony has introduced a new brand message to unite their communication initiatives across electronics, games, movies, music, mobile phones and network services. Called “make.believe”, the brand message signifies the company’s spirit of creativity and ability to turn ideas into reality.

(SINGAPORE, 3 September 2009) – Sony Electronics Asia Pacific today announced “make.believe” (make dot believe), a new Group-wide brand message that unites Sony’s communication initiatives across electronics, games, movies, music, mobile phones and network services. The introduction of make.believe symbolizes Sony’s spirit of creativity and innovation and marks the first time the Company has introduced a unified brand message encompassing both entertainment and electronics. 

“As we move to transform Sony and integrate the very best in electronics, entertainment and technology into the homes of our customers, the importance of an all-encompassing and unified brand image is more important than ever,” said Sir Howard Stringer, Chairman, CEO and President, Sony Corporation.  ”In addition to reigniting the innovative spirit of our employees and our products, make.believe will differentiate us from countless competitors and inspire consumers around the world to embrace all that is Sony.”

“Believe” represents Sony’s ideas and ideals – the ability to think, imagine and dream – while “make” signifies the Company’s unique ability to turn these ideas into reality.  The “dot” is where inspiration meets creativity and creativity meets reality, and symbolizes Sony’s role in bringing imagination to reality.  make.believe will manifest itself through the introduction of breakthrough products, game-changing technologies, compelling new content and new network services that deliver unparalleled user experiences.

Over the coming months, make.believe will begin to appear in Sony advertising, promotional materials, sports sponsorship, product packaging, retail outlets, online content and more in a phased roll-out across the globe, beginning with IFA in Berlin and culminating with its worldwide debut at CES in January 2010.

“Asia is the ideal market for make.believe as Asians are early adopters of entertainment and technology. make.believe is about translating ideas into reality; the make.believe innovations to be rolled out in Asia will perfectly align technology to consumer lifestyle needs in this region.” says Mr. Narihiko Uemura, Managing Director, Sony Electronics Asia Pacific. 

Sony’s diverse range of businesses extends from electronics hardware including professional and consumer products to entertainment such as movies, music, and games, as well as network services such as PlayStation Network.  By aligning all its external communication efforts and delivering a consistent, unified message to consumers, Sony will seek to enhance the strength and reach of its brand across countries and cultures, and continue to change how people experience the world through its full spectrum of products and services.

VR-Zone is a leading online technology news publication reporting on bleeding edge trends in PC and mobile gadgets, with in-depth reviews and commentaries.

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