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SimCity receives 4.0 update, new areas and re-enabled features in two

EA is pushing out a new update for their 2013 reboot of the popular SimCity series. 

SimCity is receiving a new update that promises to change quite a few things around. The new update 4.0, which is scheduled to go live tomorrow, will bring a multitude of exciting new features that range from new areas to play to re-enabling features (that were disabled earlier, obviously). And of course, some additional bug fixes that an update brings about.

This new update brings two new playable areas. SimCity Launch Park is a special area dedicated to fans and will be available only to "early adopters". What a bummer. The other new area named Edgewater Bay has seven city sites, all in a single cluster. Also, global market prices change "dynamically" post the update. Leader boards and region filters are once again activated.

A post on EA Forums gives us the complete changelog for the update ahead of its actual release.

SimCity Update 4.0 Changelog

• New: SimCity Launch Park, an exclusive new park just for our dedicated fans who were early adopters. 

• New: Region: Edgewater Bay. Seven city sites in one cluster around a beautiful bay with one great work site. 

• New: Your current server will now be shown in the options menu. 

• New: More detailed rollover information on buildings telling player’s if their Sims received happiness from a park or from shopping. Previous to this fix, this information was generic. 

• Re-Enabled Feature: Global Market prices now dynamically change during gameplay. 

• Re-Enabled Feature: Leader boards will be active on EU West 3, Pacific 1 and Pacific 2 at the release. We will enable them on additional servers throughout the day. 

• Re-Enabled Feature: Region filters are now enabled on all SimCity servers. Players will be able to search for open games by Map Name, Sandbox Mode, and Abandoned Cities. 

• Rain Clouds: Fixed an issue where some cities would not have rain clouds to replenish their water table. If you had a city with this issue, you will start seeing clouds again within a game day. 

• Fire: Improved response time of fire trucks to fires. Improved the time it takes for a fire signal to reach a fire station. 

• Mission updates: Tuned Metals HQ and Community College missions. These were appearing too early, making them difficult to complete. They now appear later in a city’s development. 

• Solar Farm Great Work: Reduced fire risk at the Solar Farm Great work. Local fire engines were spending too much time at the Solar Farm. 

• Messaging: Improved pre-requisite messaging for Trade Port, Casinos, Smelting Factory and Oil Refinery. It should be clearer on how to unlock these buildings. 

• Graphics: Fix for flickering low wealth buildings on NVIDIA graphics cards. 

• Education: Fix for an issue some cities experienced where commuting students did not return from a neighbor’s city. This was causing a problem where students would disappear from a city in some cases. 

• Tuning: Sims will lose a small amount of happiness if they don’t have a place to shop. Cities without places to shop will see complaints and feel the effect of unhappy Sims. This will emphasize the importance of commercial zones. 

In addition, SimCity developer Maxis recently teased upcoming add-on (DLC) content for their city building game. Dubbed Amusement Park, the new DLC will add several new rides (surprise!), all in the game building tools.

Source: EA Forums via Polygon

Preetam Nath
A 3rd year engineering student, Preetam Nath has a keen interest in following the smartphone and tablet sphere. He plays games on his favorite old PC when he's not doing anything. In the mornings, you can often find him at the gym.

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