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Review: DmC: Devil May Cry (PC)


Each kill you make can give you one of three energy orbs; one gives you health, one gives you “money” to use in the in-game store and one counts towards the skill points that can upgrade your skill set. Additionally, sacks containing these orbs can be found throughout the missions, and certain environmental objects, such as lamp posts, spiders or trash cans, can be destroyed for orbs as well. Finally, the environment is littered with secret objects, including keys to unlock mini-challenes and “trapped souls”, which if destroyed will give you an end-of-mission bonus.

If you take too much damage during combat, you can use store-purchased items to restore health, or even revive you, but this will count against the bonus points you accumulate at the end of the mission. These points count towards upgrade points, so it’s best if you make do with what health you’ve got.  The health orbs found in the missions though, do not count against you.


First rule of sword fighting: Stick 'em with the pointy end


Further, there seems little point for using revives; especially at the prohibitively high cost. If you die with a revival item, it still counts as a death in your end of mission point tally, and if you die without a revival, you begin at closest checkpoint, which won’t be far back anyway.


Boss fights are a highlight in Devil May Cry; they are creative, fun, engaging, and usually involve combining all of your abilities for some nuanced gameplay. You’ll rarely see a fight where you’re standing on a stage in front of a boss, something a lot of games end up doing nowadays. In DmC, a boss battle will involve dodging, attacking, and then spicing it up with some platforming around the environment. The bosses aren’t horribly difficult, but they are entertaining and always a spectacle.


Dante angry! Dante smash!


You may have some trouble while playing on PC though, as the controls are not what they should be, and sometimes the camera isn’t as reactive as one would like it to be. Several attacks are prohibitively mapped to the keyboard, and I can promise you that you’ll have a much better time if you plug in a controller. One example of bad key mapping is the E + F attack, which forces you to move your fingers away from the move keys. Another example is that some platforming segments require you to alternate between Q + right mouse button, and E + right mouse button. This is not very comfortable for your hands either.

David F.
A grad student in experimental physics, David is fascinated by science, space and technology. When not buried in lecture books, he enjoys movies, gaming and mountainbiking

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